package coasttocoast.game.units;

import coasttocoast.game.AirUnit;

/**
 * @author gsh
 */
public class Fighter extends AirUnit {
  public static final int MAX_HEALTH = 1;
  public static final int RANGE = 18;
  public static final int MOVEMENT = 6;
  public static final int ATTACK = 1;

  public Fighter(int id) {
    super(id);
  }

  public int getRange() {
    return RANGE;
  }

  public int getMovement() {
    return MOVEMENT;
  }

  public int getAttack() {
    return ATTACK;
  }

  public int getMaxHealth() {
    return MAX_HEALTH;
  }
}
